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SYSTEM INITIALIZED

Frank Diegler

Procedural Workflows · Unreal Engine · Houdini

Houdini-driven environments, cinematic pipelines, and production-ready workflows.

I help game studios and filmmakers build procedural environments using Houdini,
Unreal Engine 5, and production-proven worldbuilding workflows.

PROFILE IDENTIFIED

Technical Workflow Specialist

  • Houdini → Unreal Engine pipelines
  • Procedural environments & PCG systems
  • Production-ready workflows for teams

PIPELINE OPTIMIZATION
PROCEDURAL SYSTEMS
WORLD BUILDING
CONSULTING & TEACHING

INITIATE CONTACT

Workflow Consulting Session

60 minutes · Real problems · Clear solutions


SCHEDULE CALL