SYSTEM INITIALIZED
Frank Diegler
Procedural Workflows · Unreal Engine · Houdini
Houdini-driven environments, cinematic pipelines, and production-ready workflows.
I help game studios and filmmakers build procedural environments using Houdini,
Unreal Engine 5, and production-proven worldbuilding workflows.
Technical Workflow Specialist
- Houdini → Unreal Engine pipelines
- Procedural environments & PCG systems
- Production-ready workflows for teams
PROCEDURAL SYSTEMS
WORLD BUILDING
CONSULTING & TEACHING
Workflow Consulting Session
60 minutes · Real problems · Clear solutions